Categories
Cycling

Van Isle 2024 Bike Trip – Day 2

Go back to Day 1

Rathtrevor Provincial Park -> Miracle Beach

Rathtrevor Provincial Park to Miracle Beach Provincial Park

Day 2 was set to be a bigger day, over 100km. Fortunately, I was able to get an early start, thanks to turning down the Whiskey offer the previous evening..

Early morning Rathtrevor light in the forest

I made the executive decision to hit the road right away, without eating breakfast. Mostly I felt like I had a big distance to cover, and I wanted to ‘earn’ my breakfast with a big, early push. That plan was scuttled early on, when I came across an apple tree offering me its delicious crop.

I’m defnitely a sucker for being able to pick an apple right off a tree.

So with first breakfast out of the way, I continued winding my way northwest. I was able to avoid the highway for most of the way through Qualicum beach on some great back roads and bike paths (sorry, no photos)

Rumor has it, oysters were invented here

Getting through Courtenay included lots of short bike paths. By the end of it, I was wishing I didn’t need to spend so much time with my nose in my phone/map. Also, it was dawning on me, that I really don’t have a great sense of direction, when there is somewhere specific I’m trying to get to. Fortunately, on the far side of Courtenay there was a wonderful back road (Old Headquarters Road) that not only had more apples, but also some yummy late season blackberries. Bliss!

I can assure you, these fellas were all delicious.

As I was getting close to Miracle Beach, I was experiencing much cramping in my legs (thighs and calfs) I was able find a way to ride that wasn’t too painful. I was very happy to see the registration area, but there was trouble ahead…

When I got to the campground, there was a long slow moving line to register. Before this moment, I had mentally scoffed at the idea of planning mundane details like camp site reservations. When it was my turn, I learned all the ‘First come, first served’ sites had been taken. I was also getting mixed messages from two park employees (who I later learned were mother and daughter.) Daughter was telling me the only way I could reserve a reservable site was to either call BC Parks or go to the web site. But then mom told me, she could register me, but all the reservable sites were booked. Eeek. (and this was a Thursday, I was getting worried how things would go when the weekend arrived.) But then daughter told mom the three walk in sites were still available and I could have the single walk-in site. At this point, I thought I’d see if I could also reserve it for the following night, just so I wouldn’t have to sleep in a ditch.

Turns out the site I was in was reserved by somebody else for the following night. Fortunately I was able to book one of the other walk-in sites for Friday night. Double phew!

Now that I had Thursday and Friday nights booked at Miracle Beach, I decided I would do a Friday day trip up to Quadra Island. I was hoping to meet up with a friend who lived there (Marnie) and also, just see/experience a place where my grandmother lived for a few years in the 1920’s

My Thursday night digs.

Go to Day 3

Categories
Cycling

Van Isle 2024 Bike Trip – Day 1

This day’s ride had 2 legs.

Leg 1: Home -> Horseshoe Bay

Home to Horseshoe Bay
Home to Horseshoe Bay
Starting Out
A journey of ~500 km begins with putting your butt in your saddle

Leg 1 took me from home to the Horseshoe Bay ferry terminal. It felt so weird to be biking through Stanley Park, and over the bridge with such a heavily laden bike. The last part of this leg included a lot of semi-punishing up and down along Marine Drive. The up was made a bit more challenging when I discovered that my derailleur cable was a bit out of adjustment, and wasn’t playing nicely in the lower/bigger/easier gears.

I thought about how best to deal with this. After careful consideration of all my options, I decided to make a single arbitrary turn to the barrel adjuster at the shifter while I was riding. In my defence, I’d forgot to pack my repair stand on this trip.

As fate would have it my low/big/easy gears were now stable. As an added bonus, the high/small/difficult gears also worked. Sadly the top two shifter slots both put the chain in the highest gear. I’m only slightly embarrassed to admit I still haven’t fixed this. Shifter barrel adjustments hurt my brain now.

I hadn’t checked the ferry schedule, but apparently I got to Horseshoe Bay a few minutes before the 11:25 was due to depart. I made it on, but had to load after all the cars. This meant I either needed to park my bike at the back (and get off last) or wind my way past all the parked cars to get my bike up to the front, to facilitate rapid debarkation.

After yet more careful consideration, I decided to work my way to the front. The good news is I didn’t scrape any car or ferry paint along the way. The bad news is I tweaked my back, I think lifting my (loaded) front wheel up over somebody’s rear view mirror. The pain of this tweak stayed with me for the rest of the trip, but (and this sounds too good to be true) it felt fine while I was riding.

Approaching Departure Bay

Leg 2: Departure Bay -> Rathtrevor Provincial Park

Departure Bay to Rathtrevor Provincial Park

The first part of leg 2 was yucky riding through northern Nanaimo. Lots of traffic and malls and traffic lights. At times it felt like an unending stream of right turn lanes that needed to be navigated, worrying about right turners coming barrelling up behind me. Once out of the city the riding got simpler. For the final third I was able to travel on a (very hilly!) back road.

To say it felt good to arrive at Rathtrevor would definitely be an understatement. My bike had behaved wonderfully, my legs didn’t hurt, I hadn’t forgot any stove or tent parts. I celebrated with a quick dip in the ocean, an early dinner, and then I wandered around the walk in area and met some of my fellow campers.

There was

  • a Dutch couple who had been living in the UK (mostly Scotland) for the past 20 years
  • a Victoria couple on bikes that were heading up to Hornby tomorrow
  • a French couple who had taken 3 years off to cycle ‘around the world.’ For North America, they landed in Whitehorse and are working their way to Argentina. When I saw them they were doing a side ‘loop’ on Vancouver Island and planning on getting to Courtney tomorrow.

If I had it to do over again, I regret not accepting the offer of a Scotch Whiskey night cap from the Dutch/Scottish couple.

Go to Day 2

Categories
Uncategorized

Today Ollie is initiating launch sequence

We’re helping him get set up in residence at Carleton res. Looks like all systems are go…

Categories
Software

Camera1 + Camera2 = Lua

I recently used two cameras to take photos at a soccer game. One with a moderately zoom-y lens (80-200mm) the other with a more zoom-y lens (200-500mm).

Rovers vs Altitude FC
August 4, 2024 (exact time TBD) Rovers vs Altitude FC, Swangard Stadium, Burnaby

When I was looking through the uploaded photos I noticed the time stamps of the two cameras didn’t line up. I’ve seen this before when I have some photos from my phone (which is very smart with time zones and daylight savings) and other photos from an SLR. (much less smart with time zones and daylight savings) Lightroom is very good about letting you select the photos from one camera and offsetting their capture times by a specific amount.

But this is where I made a strategic blunder! I adjusted camera 1 to match the clock of camera 2. Next I went to Lightroom to adjust the times of the camera1 photos. This would have been easy if I knew the delta between the clocks in the two cameras. Sadly I had just destroyed that evidence (by synching the camera clocks.)

So I tried estimating, which was close, but there were a few places where photos from both cameras now had the same capture time, and I was unable to judge from the content whether I needed to increase or decrease the compensation.

I was fairly confident that if I could present the capture times visually (as two data series in a graph) it would be obvious how much I’d need to shift one series to sync with the other series. If only I could extract all the time stamps from both sets of photos, and present them in a graph.

But how do I get all the time stamps of a set of photos in Lightroom? A bit of research taught me I would need to either buy or create a Lightroom plug-in. Being both stingy and keen to learn stuff like how to write a Lightroom plug in, I chose: create!

Martin Fowler has a very helpful page for people that want to create their first Lightroom plug-in. This page also has a line that rings true for me.

“As a programmer, I’m always looking for ways to spend several hours programming to save an hour’s work.”

Martin Fowler

I feel seen.

So I followed the basic arc of Martin’s Lightroom/Lua journey, and was able to extract the needed time stamp values.

For the curious among you, it looked something like this:

I was then able to clean it up and import it into Numbers. (And struggle to get Numbers to show a scatter plot where each series has its own X values. Not intuitive. Thank you YellowBox) And I created a graph like this:

I was definitely going to need to stretch it out, in order to be try out different offset values. Once I stretched it, I was able to shift the blue dots left so that the green dots all fell in gaps.

Of course, next time I’m in this situation I will remember to sync my cameras before I start. And as a fallback, if I do end up using un-synched cameras, I will be sure to fix the photo metadata before I sync the camera clocks.

And for any Lua fans out there, here’s my plug-in code.

local LrApplication = import 'LrApplication'
local LrLogger = import 'LrLogger'
local LrTasks = import 'LrTasks'

local myLogger = LrLogger( 'lightroomLogger' )
myLogger:enable( "logfile" )

local function log( message )
  myLogger:trace( message )
end

local catalog = LrApplication.activeCatalog()

local function findCandidates()
	return catalog:findPhotos {
	   searchDesc = {
			 criteria = "captureTime",
			 operation = "thisMonth",
			 value = 2024-08-04,
	   }
	} 
 end

local function showDates()
	LrTasks.startAsyncTask(function()
		local photos = findCandidates()
		for i, v in ipairs(photos) do 
			-- local prop = v:getRawMetadata("fileSize")
			local createTime = v:getRawMetadata("dateTime")
			local colourName = v:getRawMetadata("colorNameForLabel")
			local createTimeOriginal = v:getRawMetadata("dateTimeOriginal")
			local fileName = v:getRawMetadata("path")
			local result = "orig, " .. createTimeOriginal .. ", " .. createTime .. ", " .. colourName .. ", " .. fileName
			log(result)
		end
	end )
end

showDates()
Categories
Software

How to listen for changes in an @AppStorage value

For my flash cards app, I’ve added a few user settings that I’ve discussed in other posts. For example, users can choose whether they want to use the same ask language for all cards (e.g. Always first show words in Japanese). They can also choose whether they want to use かな or Romaji for Japanese. They can also choose a subset of the cards they want to use (eg numbers, months/daysOfTheWeek etc.)

Any time one of these settings gets changed by the user, the app’s LanguageManager singleton needs to update the list of available words that match the settings. (for example, if a given word does not have a French translation and the user specifies fr as their only answer language, that card can’t be shown to the user.)

Strictly speaking, available cards could be recalculated on demand. (ie each time a user switches to a new card) But that would be suboptimal, given the available cards only changes when one of the settings changes. But in the spirit of saving cycles, I feel like finding a way to calculate available cards only when the value changes is a worthy cause.

For a starting point, I have the following code where the UI is setting the UserDefault value.

struct CardPickerView: View {
    
    @AppStorage("cardPile") var cardPile: CardPile = .allRandom
    var body: some View {
        VStack {
            Picker("Card Pile", selection: cardPile) {
                ForEach(CardPile.allCases,
                        id: \.self) { 
                    Text($0.title)
                        .tag($0.rawValue)
                }
            }
        }
    }
}

And the following code where LanguageManager updates availableCards

class LanguagesManager {
    static let shared = LanguagesManager()

    // The UserDefaults values that will impact which cards/words can be used
    @AppStorage("scriptPickers") var scriptPickers:  ScriptPickers = ScriptPickers.defaultDictionary
    @AppStorage("languageChoice") var languageChoice: LanguageChoice = .all
    @AppStorage("cardPile") var cardPile: CardPile = .allRandom

    // All the words
    let words: Words

    // The words that match the criteria
    var availableWords: Words

    func updateAvailableWords() {
        var result = words.filtered(by: cardPile.wordList)
        let askLanguages = languageChoice.askLanguages
        let answerLanguages = languageChoice.answerLanguages
        result = result.matching(askIdentifiers: askLanguages, answerIdentifiers: answerLanguages)
        availableWords = result
    }
}

This code mostly works as expected, however when a user updates scriptPickers or languageChoice or cardPile, availableWords doesn’t get updated. <frownyFace!!> My first thought was to use didSet (like this)

    @AppStorage("cardPile") var cardPile: CardPile = .allRandom {
        didSet { updateAvailableWords() }
    }

Sadly didSet on @AppStorage only works in very specific situations for me. Based on what I saw, it works if:

  1. your code is in a View
  2. you explicitly update the value (eg. self.cardPile = .all)

Your mileage may vary. Bottom line: didSet in LanguagesManager was not getting called for me.

It would have been possible to add calls to updateAvailableWords() in the UI code any time one of the related settings changed. But relying on the UI code to keep LanguagesManager fresh. Just. Felt. Wrong.

I also tried to use combine to subscribe to the @AppStorage values, but was not able to get that working. <anotherFrownyFace>

The solution I ended up using was to create a UserDefaults extension that would create a Binding<> for a specific UserDefaults key value. Anytime this value changes, it will fire a notfication.

extension UserDefaults {
    func cardPileBinding(for defaultsKey: String) -> Binding<CardPile> {
        return Binding {
            let rawValue = self.object(forKey: defaultsKey) as? Int ?? 0
            return CardPile(rawValue: rawValue) ?? .allRandom
        } set: { newValue in
            self.setValue(newValue.rawValue, forKey: defaultsKey)
            NotificationCenter.default.post(name: .userDefaultsChanged, object: defaultsKey)
        }
    }
}

extension Notification.Name {
    static let userDefaultsChanged = Notification.Name(rawValue: "user.defaults.changed"
}

Next, I used these bindings in the UI code where I’d previously been using @AppStorage.

struct CardPickerView: View {
    let cardPileBinding: Binding<CardPile>
    init(userDefaults: UserDefaults = .standard) {
        self.cardPileBinding = userDefaults.cardPileBinding(for: "cardPile")
    }
    var body: some View {
        VStack {
            Picker("Card Pile", selection: cardPileBinding) {
                ForEach(CardPile.allCases,
                        id: \.self) { 
                    Text($0.title)
                        .tag($0.rawValue)
                }
            }
        }
    }
}

Then I updated LanguagesManager to listen for this notification.

class LanguagesManager {
    private var subscriptions = Set<AnyCancellable>()
    init() {
        // a bunch of unrelated init stuff....

        NotificationCenter.default.publisher(for: .userDefaultsChanged)
            .sink(receiveValue: { notification in
                self.updateAvailableWords()
            })
            .store(in: &subscriptions)
    }

And this meets my needs, insofar as the UI code doesn’t need to explicitly fiddle with LanguagesManager state any time a user changes their prefs. I don’t like that the UI code needs to use this special binding to do the updating. I also don’t like that the UserDefaults extension needs to define multiple functions to return the different types of Bindings. If you all know of a way to get around this (generics?) I’m all ears!

I also don’t like that the getters and setters in the Binding values need to translate to and from rawValue. @AppSupport magically handled the translations between rawValue and encodedValue.

And one last problem with this approach, for at least one of my settings UI inplementations, calling the setter in the binding didn’t trigger an update to the UI. (it’s on my todo list to investigate this.) I got around this problem by adding a ‘dummy’ @AppStorage var in the View. Adding this dummy value seems to force the view to redraw when the UserDefault value changes.

    @AppStorage("cardPile") var cardPileDummy: CardPile = .allRandom
Categories
Software

A Gory Detail For Xcode Test Targets

Somehow, I’ve gone for years without being aware of this setting in the Test Targets used in Xcode projects. Apologies if this has been obvious to everyone on Earth other than me.

A Tangentially related background story, that enabled me to discover this setting

In my flash cards app, I needed logic to figure out which cards could be used for a given user’s ask/answer languages setting. For example, if a user wants to always use Korean as their ask language, and all other languages available as answer languages, then only cards that included Korean and at least one other language could be presented.

Also, bear in mind that for languages that have roman and non-roman script versions, they need to be treated as two separate languages, only one of which is relevant, depending on which the user has selected in Settings.

My first pass at the logic to pick the next card erred on the side of simple, rather than safe. It used the following process:

  1. Select the ask language (randomly if the user’s preference specifies multiple ask languages)
  2. Determine an answer languages list (again shuffle them randomly if there is more than 1 answer language)
  3. Find the list of words matching the ask language and the answer languages (a bug here was returning an empty word list when I specified a single answer language and there were no words yet with that language)
  4. Pick a word from the list
  5. Calculate the intersection of available languages for the word and answer language(s) specified by the user
  6. Return an object containing the wordId, the askLanguage and the array of answerLanguages

As I mention in the list, there is a bug in step 3 that can cause a crash later in the process. (Better would be to say at the get go, something like: ‘I don’t have any words that match your languages choices’

Also, the above has a highly buried dependency on the user’s setting/pref on whether they want to use the roman version or the non-roman version of languages that have their own special script/alphabets.

So (we’re getting VERY close to the topic of this post) I am currently in the process of improving this process by pulling the user setting dependency out (or at least make it injectable when testing.)

The Point

So I wrote a test, and attempted to run it. But when I ran my single test, with its shiny new injected dependency it never ran, because Xcode first insisted on running my main app, which of course was still crashing when attempting to use the old/broken logic for picking a card.

Thanks to a great answer from the ever helpful Quinn, I was able to discover this setting in Xcode.

Once I set it to None, I was able to run my stand alone test, and resume creating my improved card picking logic.

Categories
Software

Flipping #*&$%@! Cards with SwiftUI

Despite the salty title this was a very low stress investigation. I wanted to find a way to use animation to flip my flash cards. There are many great sources to do something like this:

struct ContentView: View {
    @State var angle: CGFloat = 0    
    var body: some View {
        VStack {
            Text("contentText: frontText")
                .padding(40)
                .background(.green)
                .rotation3DEffect(.degrees(angle), axis: (x: 0.0, y: 1.0, z: 0.0))
                .animation(.default, value: angle)
            Button("Flip") {
                angle += 180
            }
        }
    }
}

Tapping the button in the above app will flip the card, and show an empty green rectangle. So how would I go about showing different (dynamic) content on the ‘back’ of the card? The idea I’m currently going with is to create a front content view and a back contentView. The back contentView begins pre-rotated, so that when the parent view gets rotated it ends up being the correct orientation,

        VStack {
            ZStack {
                FlippableContent(contentText: frontText)
                FlippableContent(contentText: rearText)
                    .rotation3DEffect(
                        .degrees(180), axis: axis)
            }
            .rotation3DEffect(.degrees(angle), axis: axis)
            .animation(.default, value: angle)
            Button("Flip") {
                angle += 180
            }
        }
...
struct FlippableContent: View {
    let contentText: String
    var body: some View {
        VStack {
            Text(contentText)
        }
        .frame(width: 300, height: 250)
        .background(.green)
    }
}

This is close, but not quite right. It always only ever shows the FlippableContent view showing rearText (sometimes forwards, sometimes reverse). I experimented with different angles on the FlippableContents, however I’m not entirely clear on exactly how multiple 3d rotation effects get combined. Not my circus, not my monkeys I guess. Tho I’m definitely a bit curious…

To fix my problem, I’ve created logic that creates different opacity values for the front and back content of the card.

extension CGFloat {
    var rearOpacity: CGFloat {
        return (self / 180).truncatingRemainder(dividingBy: 2)
    }
    var frontOpacity: CGFloat {
        return 1 - rearOpacity
    }
}

And these new functions get used in opacity modifiers in the ZStack.

            ZStack {
                FlippableContent(contentText: frontText)
                    .opacity(angle.frontOpacity)
                FlippableContent(contentText: rearText)
                    .rotation3DEffect(
                        .degrees(180), axis: axis)
                    .opacity(angle.rearOpacity)
            }

Now the view gets initialized with angle at zero, which shows the front text. When the user flips the card, angle gets increased by 180 degrees. This animates through the rotation, and hides the front face, and shows the rear face. On the next flip, the rear face gets hidden and the front face gets shown.

Categories
Software

AppStorage part 2

Turns out this topic needs more than just one post. In part 1, I described how I was able to use AppStorage for an enum with associated values.

Here I will discuss a challenge I encountered when attempting to build the View to enable users to change their value for the languageChoice enum.

enum LanguageChoice: Equatable, Codable {
    case all
    case oneToOne(Language, Language)
    case oneToAll(Language)
    case allToOne(Language)
    case symmetricSubset(Set<Language>)

Step 1, create a version of LanguageChoice with no associated values:

    enum SimpleLanguageChoice: String, CaseIterable {
        case all
        case oneToOne
        case oneToAll
        case allToOne
        case symmetricSubset
    }

Step 2, create a state variable using the new enum type and bind it to a picker:

    @State var languageChoice: SimpleLanguageChoice = .all
    var body: some View {
        VStack {
            Picker("Languages Choice", selection: $languageChoice) {
                ForEach(SimpleLanguageChoice.allCases, id: \.self) {
                    Text($0.rawValue)
                        .tag($0)
                }
            }
        }
    }

Step 3, add UI below the picker to display the appropriate controls to go with the value of languageChoice.

    @ViewBuilder var bottomStuff: some View {
        switch languageChoice {
        case .all:
            EmptyView()
        case .oneToAll:
            Picker("Ask in", selection: $language) {
                ForEach(Language.allCases, id: \.self) {
                    Text($0.rawValue)
                        .tag($0)
                }
            }
     // et cetera

Step 4, add an AppStorage var to get the persisted LanguageChoice value and use it to configure the Picker UI.

    @AppStorage("languageChoice") var persistedLanguageChoice: LanguageChoice = .all
    @State var languageChoice: SimpleLanguageChoice

init() {
     languageChoice = SimpleLanguageChoice.simpleChoice(for: persistedLanguageChoice)
}

Insert record scratch sound here! This code created the following compiler error:
'self' used before all stored properties are initialized

I wanted to use the persisted languageChoice to set up the UI to allow users to choose a new languageChoice. But doing this required reading persisted languageChoice, which was not allowed. Alas. So to get things to work I needed to set a default value for languageChoice in the declaration and then update the value in init. Just do this, right?

    @State var languageChoice: SimpleLanguageChoice = .all
    init() {
        languageChoice = SimpleLanguageChoice.simpleChoice(for: persistedLanguageChoice)

Nope. If you set an initial value for a State variable in the declaration, updating it in init gets more complicated. You need to do this:

    init() {
        _languageChoice = State(initialValue: SimpleLanguageChoice.simpleChoice(for: persistedLanguageChoice)

Categories
Software

SwiftUI AppStorage wrinkles

The SwiftUI property wrapper AppStorage is a great way to cut down on boiler plate code needed to manage/access UserDefaults. At the risk of sounding like I’m looking a gift horse in the mouth, I feel compelled to describe a couple of challenges I encountered while using AppStorage in my current project, the language flash cards app.

AppStorage for enums with associated values

The type I wanted to persist using AppStorage was a fairly gnarly enum with a variety of associated values. It is the value that persists the users preferences for languages to use for asking and answering. See this blog post for more details on how this enum came to be.

enum LanguageChoice: Equatable, Codable {
    case all
    case oneToOne(Language, Language)
    case oneToAll(Language)
    case allToOne(Language)
    case symmetricSubset(Set<Language>)
}

Out of the box, AppStorage only works with the most basic of types. (Int, String, Bool, etc.) There are several great resources on how to extend AppStorage support to basic structs. If you google “AppStorage RawRepresentable” you’ll be away to the races in no time. The tl;dr version is: implement
public init?(rawValue: String)
and
public var rawValue: String

My first inclination was to use JSONDecoder() in init and JSONEncoder() in rawValue. Unfortunately JSONEncoder() was calling rawValue, which was calling JSONEncoder() etc.

So instead I defined a custom scheme to encode (and decode) the LanguageChoice enum. This required a fair bit of custom code (see below) and allowed LanguageChoice to work with @AppStorage. But I wasn’t out of the woods yet. There was still more work to be done, which I’ll describe in a future post.

Here is how I chose to conform to RawRepresentable.

    public init?(rawValue: String) {
        let components = rawValue.components(separatedBy: ":")
        guard let first = components.first else {
            return nil
        }
        switch first {
        case "all":
            self = .all
        case "oneToOne":
            guard components.indices.contains(2),
                  let lang1 = Language.init(rawValue: components[1]),
                  let lang2 = Language.init(rawValue: components[2]) else {
                return nil
            }
            self = .oneToOne(lang1, lang2)
        case "oneToAll":
            guard components.indices.contains(1),
                  let lang = Language.init(rawValue: components[1]) else {
                return nil
            }
            self = .oneToAll(lang)
        case "allToOne":
            guard components.indices.contains(1),
                  let lang = Language.init(rawValue: components[1]) else {
                return nil
            }
            self = .allToOne(lang)
        case "symmetricSubset":
            guard components.indices.contains(1) else {
                return nil
            }
            let languageComponents = components[1].components(separatedBy: ",")
            let languages: Set<Language> = Set(languageComponents.compactMap { Language(rawValue: $0) } )
            self = .symmetricSubset(languages)
        default:
            return nil
        }
    }

    public var rawValue: String {
        let data = try? JSONEncoder().encode(self)
        print("data: \(data)")
        let result: String
        switch self {
        case .all:
            result = "all"
        case .oneToOne(let language, let language2):
            result = "oneToOne:\(language.rawValue):\(language2.rawValue)"
        case .oneToAll(let language):
            result = "oneToAll:\(language.rawValue)"
        case .allToOne(let language):
            result = "allToOne:\(language.rawValue)"
        case .symmetricSubset(let set):
            let setRawValue = set.sorted().reduce("") {
                $0 + $1.rawValue + ","
            }
            
            result = "symmetricSubset:\(setRawValue)"
        }
        return result
    }

Unit tests for this code have been left as an exercise for the student.

Categories
Software

Binding to a Dictionary

SwiftUI is mostly awesome, but sometimes in the corners things get a bit messy. In my recent work on the multi-lingual flash cards app, I encountered one such corner.

I am planning to include languages that use writing systems other than the good ol’ Western Alphabet. These include:

  • ਜਪਾਨੀ (Japanese)
  • 旁遮普语 (Punjabi)
  • китайський (Chinese)
  • ウクライナ語 (Ukrainian)

Just for fun, the above list is: Japanese (in Punjabi), Punjabi (in Chinese), Chinese (in Ukrainian), and Ukrainian (in Japanese)

When using the app, I want to give users the choice to see these words in their native script or in the ‘Roman’ alphabet. But I didn’t immediately how to implement this ‘feature.’

I saw two challenges:

  1. How to store the differently scripted versions of the same language
  2. How to map user preferences to the list of languages to use when quizzing users.

Problem #1: Storing the Languages

I ended up creating multiple localizations for each languages. For Japanese I used ‘ja’ and ‘ja-JP.’ The ‘ja’ localization stores the kana (and possibly kanji) version of the flash card content. The ‘ja-JP’ localization stores the romaji version of the content.

To be honest, I don’t LOVE this implementation option, but I really didn’t see anything better. Try not to judge me too harshly!

Problem #2: Mapping the user preferences to the languages list

Thanks to my solution to problem #1, the internal list of available languages will now look something like: en, fr, ja, ja-JP. But we never want to show users this list. Instead we will want to show them either ja or ja-JP. Depending on a user’s preferences, their language list will either be: en, fr, ja OR en, fr, ja-JP.

For each language with local script or western/roman alphabet options, the user will set a bool preference value. The bool preference values will be used to create a set of excluded languages. Here is the logic for the case where Japanese is the only multi-script language.

    var scriptExcludedLanguages: [Language] {
        let ja: Language = useNativeScript ? .ja_roman : .ja_nonRoman
        return [ja]
    }

The app can then remove the scriptExcludedLanguages to generate the list of languages available to the current user with the following code:

    var allLanguages: Set<Language> {
        let result = Language.allLanguages.subtracting(scriptExcludedLanguages)
        return result
    }

In the course of implementing this feature, I uncovered one other piece that ended up being non-obvious.

Problem #3 Binding the UI and UserDefaults for the Dictionary of Bools

First I defined the type:
typealias ScriptPickers = [String: Bool]
And then in the picker view added the following AppStorage property:
    @AppStorage("scriptPickers") var scriptPickers:  ScriptPickers = ScriptPickers.defaultDictionary
This lead to the following cryptic compiler error:
No exact matches in call to initializer 
It turned out the fix for this was to make ScriptPickers conform to RawRepresentable. Here’s what that looks like:

extension ScriptPickers: RawRepresentable where Key == String, Value == Bool {
    public init?(rawValue: String) {
        guard let data = rawValue.data(using: .utf8),  
            let result = try? JSONDecoder().decode(ScriptPickers.self, from: data)
        else {
            return nil
        }
        self = result
    }

    public var rawValue: String {
        guard let data = try? JSONEncoder().encode(self),   
              let result = String(data: data, encoding: .utf8) 
        else {
            return "{}"  // empty Dictionary respresented as String
        }
        return result
    }

}
// hat tip: actw https://stackoverflow.com/questions/65382590/how-to-use-appstorage-for-a-dictionary-of-strings-string-string 

But there was still the need to map the UI toggles to the ScriptPickers dictionary. Each language toggle needs a binding to the corresponding entry in dictionary. Here is the basic structure for doing that.

struct ContentView: View {
    
    @AppStorage("scriptPickers") var scriptPickers:  ScriptPickers = ScriptPickers.defaultDictionary

    var body: some View {
        VStack {
            ForEach(scriptPickers.keys.sorted(), id: \.self) { key in
                Toggle(key, isOn: binding(for: key))
            }
        }
        .padding()
    }
    private func binding(for key: String) -> Binding<Bool> {
        return .init(
            get: { self.scriptPickers[key, default: false] },
            set: { self.scriptPickers[key] = $0 })
    }

}

I am no noticing that some languages don’t just have roman and non-roman options. Punjabi for example can be expressed in Gurmukhi, Shamukhi, and the roman alphabet. Japanese can be expressed in Kanji (pictograms), Kana (non-Roman alphabets), and Romaji (using the Roman alphabet.)
So in the future, it feels like this code may need to be extended. Also, it feels like the languages should be expressed as an enum, rather than as strings.