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Software

SwiftUI AppStorage wrinkles

The SwiftUI property wrapper AppStorage is a great way to cut down on boiler plate code needed to manage/access UserDefaults. At the risk of sounding like I’m looking a gift horse in the mouth, I feel compelled to describe a couple of challenges I encountered while using AppStorage in my current project, the language flash cards app.

AppStorage for enums with associated values

The type I wanted to persist using AppStorage was a fairly gnarly enum with a variety of associated values. It is the value that persists the users preferences for languages to use for asking and answering. See this blog post for more details on how this enum came to be.

enum LanguageChoice: Equatable, Codable {
    case all
    case oneToOne(Language, Language)
    case oneToAll(Language)
    case allToOne(Language)
    case symmetricSubset(Set<Language>)
}

Out of the box, AppStorage only works with the most basic of types. (Int, String, Bool, etc.) There are several great resources on how to extend AppStorage support to basic structs. If you google “AppStorage RawRepresentable” you’ll be away to the races in no time. The tl;dr version is: implement
public init?(rawValue: String)
and
public var rawValue: String

My first inclination was to use JSONDecoder() in init and JSONEncoder() in rawValue. Unfortunately JSONEncoder() was calling rawValue, which was calling JSONEncoder() etc.

So instead I defined a custom scheme to encode (and decode) the LanguageChoice enum. This required a fair bit of custom code (see below) and allowed LanguageChoice to work with @AppStorage. But I wasn’t out of the woods yet. There was still more work to be done, which I’ll describe in a future post.

Here is how I chose to conform to RawRepresentable.

    public init?(rawValue: String) {
        let components = rawValue.components(separatedBy: ":")
        guard let first = components.first else {
            return nil
        }
        switch first {
        case "all":
            self = .all
        case "oneToOne":
            guard components.indices.contains(2),
                  let lang1 = Language.init(rawValue: components[1]),
                  let lang2 = Language.init(rawValue: components[2]) else {
                return nil
            }
            self = .oneToOne(lang1, lang2)
        case "oneToAll":
            guard components.indices.contains(1),
                  let lang = Language.init(rawValue: components[1]) else {
                return nil
            }
            self = .oneToAll(lang)
        case "allToOne":
            guard components.indices.contains(1),
                  let lang = Language.init(rawValue: components[1]) else {
                return nil
            }
            self = .allToOne(lang)
        case "symmetricSubset":
            guard components.indices.contains(1) else {
                return nil
            }
            let languageComponents = components[1].components(separatedBy: ",")
            let languages: Set<Language> = Set(languageComponents.compactMap { Language(rawValue: $0) } )
            self = .symmetricSubset(languages)
        default:
            return nil
        }
    }

    public var rawValue: String {
        let data = try? JSONEncoder().encode(self)
        print("data: \(data)")
        let result: String
        switch self {
        case .all:
            result = "all"
        case .oneToOne(let language, let language2):
            result = "oneToOne:\(language.rawValue):\(language2.rawValue)"
        case .oneToAll(let language):
            result = "oneToAll:\(language.rawValue)"
        case .allToOne(let language):
            result = "allToOne:\(language.rawValue)"
        case .symmetricSubset(let set):
            let setRawValue = set.sorted().reduce("") {
                $0 + $1.rawValue + ","
            }
            
            result = "symmetricSubset:\(setRawValue)"
        }
        return result
    }

Unit tests for this code have been left as an exercise for the student.

Categories
Software

Binding to a Dictionary

SwiftUI is mostly awesome, but sometimes in the corners things get a bit messy. In my recent work on the multi-lingual flash cards app, I encountered one such corner.

I am planning to include languages that use writing systems other than the good ol’ Western Alphabet. These include:

  • ਜਪਾਨੀ (Japanese)
  • 旁遮普语 (Punjabi)
  • китайський (Chinese)
  • ウクライナ語 (Ukrainian)

Just for fun, the above list is: Japanese (in Punjabi), Punjabi (in Chinese), Chinese (in Ukrainian), and Ukrainian (in Japanese)

When using the app, I want to give users the choice to see these words in their native script or in the ‘Roman’ alphabet. But I didn’t immediately how to implement this ‘feature.’

I saw two challenges:

  1. How to store the differently scripted versions of the same language
  2. How to map user preferences to the list of languages to use when quizzing users.

Problem #1: Storing the Languages

I ended up creating multiple localizations for each languages. For Japanese I used ‘ja’ and ‘ja-JP.’ The ‘ja’ localization stores the kana (and possibly kanji) version of the flash card content. The ‘ja-JP’ localization stores the romaji version of the content.

To be honest, I don’t LOVE this implementation option, but I really didn’t see anything better. Try not to judge me too harshly!

Problem #2: Mapping the user preferences to the languages list

Thanks to my solution to problem #1, the internal list of available languages will now look something like: en, fr, ja, ja-JP. But we never want to show users this list. Instead we will want to show them either ja or ja-JP. Depending on a user’s preferences, their language list will either be: en, fr, ja OR en, fr, ja-JP.

For each language with local script or western/roman alphabet options, the user will set a bool preference value. The bool preference values will be used to create a set of excluded languages. Here is the logic for the case where Japanese is the only multi-script language.

    var scriptExcludedLanguages: [Language] {
        let ja: Language = useNativeScript ? .ja_roman : .ja_nonRoman
        return [ja]
    }

The app can then remove the scriptExcludedLanguages to generate the list of languages available to the current user with the following code:

    var allLanguages: Set<Language> {
        let result = Language.allLanguages.subtracting(scriptExcludedLanguages)
        return result
    }

In the course of implementing this feature, I uncovered one other piece that ended up being non-obvious.

Problem #3 Binding the UI and UserDefaults for the Dictionary of Bools

First I defined the type:
typealias ScriptPickers = [String: Bool]
And then in the picker view added the following AppStorage property:
    @AppStorage("scriptPickers") var scriptPickers:  ScriptPickers = ScriptPickers.defaultDictionary
This lead to the following cryptic compiler error:
No exact matches in call to initializer 
It turned out the fix for this was to make ScriptPickers conform to RawRepresentable. Here’s what that looks like:

extension ScriptPickers: RawRepresentable where Key == String, Value == Bool {
    public init?(rawValue: String) {
        guard let data = rawValue.data(using: .utf8),  
            let result = try? JSONDecoder().decode(ScriptPickers.self, from: data)
        else {
            return nil
        }
        self = result
    }

    public var rawValue: String {
        guard let data = try? JSONEncoder().encode(self),   
              let result = String(data: data, encoding: .utf8) 
        else {
            return "{}"  // empty Dictionary respresented as String
        }
        return result
    }

}
// hat tip: actw https://stackoverflow.com/questions/65382590/how-to-use-appstorage-for-a-dictionary-of-strings-string-string 

But there was still the need to map the UI toggles to the ScriptPickers dictionary. Each language toggle needs a binding to the corresponding entry in dictionary. Here is the basic structure for doing that.

struct ContentView: View {
    
    @AppStorage("scriptPickers") var scriptPickers:  ScriptPickers = ScriptPickers.defaultDictionary

    var body: some View {
        VStack {
            ForEach(scriptPickers.keys.sorted(), id: \.self) { key in
                Toggle(key, isOn: binding(for: key))
            }
        }
        .padding()
    }
    private func binding(for key: String) -> Binding<Bool> {
        return .init(
            get: { self.scriptPickers[key, default: false] },
            set: { self.scriptPickers[key] = $0 })
    }

}

I am no noticing that some languages don’t just have roman and non-roman options. Punjabi for example can be expressed in Gurmukhi, Shamukhi, and the roman alphabet. Japanese can be expressed in Kanji (pictograms), Kana (non-Roman alphabets), and Romaji (using the Roman alphabet.)
So in the future, it feels like this code may need to be extended. Also, it feels like the languages should be expressed as an enum, rather than as strings.

Categories
Software

SwiftUI Being a bit Quirky

The Ecstasy and the Agony of Making Software

I recently wanted to create some content that would sometimes display in an HStack and sometimes in a VStack. The content was the same in both cases, so I wanted to avoid doing:

if goVertical {
    VStack {
        thing1
        thing2
    }
} else {
    HStack {
        thing1
        thing2
    }
}

Fortunately, I was able to use a ViewBuilder to contain the contents of the stacks.

@ViewBuilder var stackContents: some View {
    thing1
    thing2
}

...

if goVertical {
    VStack {
        contents
            .padding(.horizontal)
    }
} else {
    HStack {
        contents
    }
}

So far so good. (Aside: Am I the only one who didn’t know @ViewBuilder can be used to return a list of SwiftUI views?!) However I eventually got myself into a bit of trouble with my stack contents in an interesting way. Here are the details.

First you need to know that thing1 is an image and thing 2 is a VStack of sliders, steppers and such. Here’s how the view looks in portrait and landscape.

BUT… since I will be adding more sliders, steppers and such, I moved them into a ScrollView. But (as you can see on the right) when I did this, The ScrollView took more height than it needed and short changed the Image.

My first thought was in use a layoutPriority modifier on the image, but this had no effect, so I removed it. Next, I tried adding background modifiers to the VStack contents, and that proved to be very illuminating. (see below)

Here is the code with the background modifiers:

        VStack {
            contents
                .background(.red)
                .padding(.horizontal)
                .background(.blue)
        }
        .background(.yellow)

Applying horizontal padding to contents did not apply it once, it (presumably) iterated through all the items in contents and applied the padding to each item in contents.

I moved the padding (and background modifiers to apply to the VStack, instead of contents

        VStack {
            contents
        }
        .background(.red)
        .padding(.horizontal)
        .background(.blue)

Great, this looks more like what I was expecting with the padding. But the image is still narrower.

So I re-added the layoutPriority modifier to the image, and that did the trick. I still don’t understand why the ScrollView ‘steals’ vertical space from the Image. (And maybe one day I’ll better understand what causes me to anthropomorphize SW modules like layout engines.)

The interesting thing for me in this issue was how doing something incorrectly (ie applying the horizontal padding to the contents of the VStack, rather than to the VStack) worked correctly at first, but when the butterfly flapped its wings (ie one of the elements in contents was wrapped in a ScrollView) the wheels fell off.

Encountering and eventually overcoming this type of problem is a big part of the ecstasy and the agony of writing software.

Categories
Software

A SwiftUI Picker Using an Swift Enum Part 2

In Part 1, we created a basic SwiftUI Picker that was bound to an enum variable that included n possible values. When users pick a value from the picker, the app’s data model is aware of this change and the UI updates to reflect the user’s selection.

In this post we are going to extend this basic functionality.

Display Text for Sort Types

Life would be better if we could customize the display text for each of the different sort types. To do this we will add a function to our enum.

    func displayText() -> String {
        switch self {
        case .name:
            return NSLocalizedString("Name", comment: "display text for sort type: name")
        case .height:
            return NSLocalizedString("Height", comment: "display text for sort type: height")
        case .averageScore:
            return NSLocalizedString("Average Score", comment: "display text for sort type: averageScore")
        }
    }

In order to use this new function, replace rawValue calls with displayText() calls.

struct ContentView: View {
    @ObservedObject var settings = Settings.shared
    var body: some View {
        VStack {
            Picker(selection: $settings.sortType, label: Text("Sort Type")) {
                ForEach(SortType.allCases, id: \.self) { sortType in
                    Text("\(sortType.displayText())")
                }
            }
            Text("sort type is: \(settings.sortType.displayText())")
        }
    }
}

Persist Preferred Sort Type

In this section we will add code to remember a user’s previously selected sort type. So if the user closes the app and relaunches it, their preferred sort type will still be selected. To do this, we will write the sortType to UserDefaults, and then read this value when the app launches. These changes will be made in the Settings class.

class Settings: ObservableObject {
    static let shared = Settings()
    @Published var sortType: SortType {
        didSet {
            UserDefaults.standard.setValue(sortType.rawValue, forKey: "sortType")
        }
    }
    init() {
        sortType = SortType(rawValue: UserDefaults.standard.string(forKey: "sortType") ?? "name") ?? .name
    }
}

I’m mildly pained by the need to include both a fallback value for the string read from UserDefaults and also a fallback value SortType(rawValue: ) return value. I guess this is just my way to demonstrate that I don’t like forced unwraps !

Add a New Sort Type

So what happens when end requirements change and now our data can also be sorted by…. let’s say Shoe Size? What needs to change in our example? In fact, very little needs to change. Basically just add the new enum case, and add a corresponding case to the displayText function

enum SortType: String, CaseIterable {
    case name
    case height
    case averageScore
    case shoeSize
    
    func displayText() -> String {
        switch self {
        case .name:
            return NSLocalizedString("Name", comment: "display text for sort type: name")
        case .height:
            return NSLocalizedString("Height", comment: "display text for sort type: height")
        case .averageScore:
            return NSLocalizedString("Average Score", comment: "display text for sort type: averageScore")
        case .shoeSize:
            return NSLocalizedString("Shoe Size", comment: "display text for sort type: shoeSize")
        }
    }
}
Categories
Software Uncategorized

A SwiftUI Picker Using an Swift Enum

These two items (the SwiftUI Picker and a Swift enum) work really well together. Some might say they go together as well as Peanut Butter and Banana.

Requirement: Your app needs a way for a user to choose how to sort their list items. Today list items can be sorted by Name, Height and Average Score. Some time in the future, the list of sort types is expected to grow.

Eventually we are going to need some UI for this, but let’s start be defining an enum to define the sort types. Our enum needs to conform to CaseIterable because we will need to call the allCases class method. I don’t think String is required, but is helpful in the initial stage before we polish the UI.

enum SortType: String, CaseIterable {
    case name
    case height
    case averageScore
}

And also a Settings model object to store our source of truth (ie sort type) We will access the Settings singleton via the shared static variable. Settings needs to conform to ObservableObject because the Picker will bind to the sortType property.

class Settings: ObservableObject {
    static let shared = Settings()
    @Published var sortType: SortType
    init() {
        sortType = .name
    }
}

For the UI, we will use the following Picker init

    public init(selection: Binding<SelectionValue>, label: Label, @ViewBuilder content: () -> Content)

The UI content view will start with something like this:

struct ContentView: View {
    @ObservedObject var settings = Settings.shared
    var body: some View {
        VStack {
            Picker(selection: $settings.sortType, label: Text("Sort Type")) {
                ForEach(SortType.allCases, id: \.self) { sortType in
                    Text("\(sortType.rawValue)")
                }
            }
            Text("sort type is: \(settings.sortType.rawValue)")
        }
    }
}

If we run this code, we’ll see a picker above a text label. When we pick a different value in the picker, the text label updates accordingly. Woot!

In Part 2, we will:

  1. Improve the UI by adding display names for the sort types
  2. Use UserDefaults to persist and recall the selected sort type
  3. Add another sort type